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Emin Mamedov
Emin Mamedov
3d artist, looking for a job
Nizhniy Novgorod, Russia

Summary

I'm a hard surface artist that have been modeling since 2018. I love the whole process from high poly to Game-ready models. I model and uv-map everything in Blender modified by addons, bake either in Toolbag or inside of Substance Painter with UDIMs.
I completed my master's degree at the Nizhny Novgorod Technical State University named after R.E.Alekseev and therefore also own CAD programs such as SolidWorks and AutoCAD.
I was developing indie games in an outsourcing team as a 3d modeler and texturist. Participated in the creation of VR simulators in a gas company as an environment artist, texturist, lead modeler. Since 2022, I have been working at undervision studios as a modeler and texturist of weapons and vehicles, as well as retop clothes and texturing them

Skills

3D Modeling3D VisualizationHard Surface ModelingLow-poly ModelingTexturingDrawingPBR Texturing

Software proficiency

Blender
Blender
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Fusion 360
Fusion 360
AutoCAD
AutoCAD
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Unity
Unity
SolidWorks
SolidWorks
RizomUV
RizomUV
Marvelous Designer
Marvelous Designer
Quixel Megascans
Quixel Megascans
Substance 3D Designer
Substance 3D Designer