I'm a hard surface artist that have been modeling since 2018. I love the whole process from high poly to Game-ready models. I model and uv-map everything in Blender modified by addons, bake either in Toolbag or inside of Substance Painter with UDIMs.
I completed my master's degree at the Nizhny Novgorod Technical State University named after R.E.Alekseev and therefore also own CAD programs such as SolidWorks and AutoCAD.
I was developing indie games in an outsourcing team as a 3d modeler and texturist. Participated in the creation of VR simulators in a gas company as an environment artist, texturist, lead modeler. Since 2022, I have been working at undervision studios as a modeler and texturist of weapons and vehicles, as well as retop clothes and texturing them